One common variation is having all the characters go to a cabin, then having an avalanche trap them there. Sometimes used in conjunction with Snowed-In. If the characters are locked in, but not in peril, they are simply Locked in a Room. Also a good setup for a Bottle Episode, where the entire show takes place within that one room. Sometimes used as a Framing Device for a Clip Show, as parodied in the second (yes, second) episode of Clerks: The Animated Series. When done deliberately, this is a kind of Death Trap. Workers dealing with walk-in freezers in Great Britain are legally entitled to a break every fifteen minutes at normal room temperature to guard against hypothermia. While whoever locks up at night is legally expected to check first, there is potential scope here for dramatic potential. Unscrew the wingnut, push the door, door opens without affecting padlock. note Some designs have a glow in the dark wing-screw that is the hasp on the outside. This may over-ride the safety release on the inside door. When not in normal use, many restaurant and hotel walk-in freezers are security-locked on the outside with a padlock and hasp to prevent against theft - not unreasonable as the contents can be worth tens of thousands of pounds. The lock has been deliberately sabotaged in such way, the characters don't know how to open the door for some reason or there's something blocking the door on the outside, the characters are Bound and Gagged, etc.) The best treatments of this trope provide some explanation for why this isn't so. Of course, in most places in real life such freezers have to be openable from the inside precisely to prevent this kind of thing from happening. The characters talk a lot, often coming to a greater understanding of each other. Two or more characters are locked in a walk-in freezer, meat locker, bank vault, or some other small, contained space where they're subjected to extreme cold, lack of oxygen, or both.
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